ter in a new country. By allowing yourself to step into someone else's shoes, you are able to see the basic similarities, differences, obstacles, first impressions, and interact with culturally different groups.
Simple simulations can be played such as how many ways can you come up with to say hello in different languages; the 'Story of my name', where you give an inside look into the meaning or origin of your name; case scenarios, multicultural games addressing counting, stereotypes, and English as a second language.
Role playing is a training simulation that allows a trainee to be placed into specific situations that may be encountered. Creating specific simulations can help others become more aware of the challenges faced and behaviors that may be primarily cultural, rather than natural.
Instructions
1. Make role playing cards depicting certain attributes for different cultures. Each person should get just one of the secret instructions to act out during the meeting.
2. Tell the group they are to read their individual instructions by themselves, and not let anybody else know what they are. Tell them they should intentionally act the way their instructions indicate during the group activity.
3. Role-play for about 20 min.
4. At the end, allow at least 20 minutes to discuss the questions provided.
The different cards that people are to follow should be specifically pertaining to an attribute of a culture. For example: You are someone from a cultural group that believes men and women should be separate. You would never shake hands with the opposite sex, and prefer to be seated in the same sex groups during meetings.
Another example would be: You are from a culture that it is common to greet hello with quick kisses on the cheek or long handshakes. Friendships are important, you ask a lot of questions to get to know someone and gender-mixed relationships are common.
While playing this game it is extremely important to stick to the roles given, while not giving away that this is what you are actually portraying. This in effect puts the player directing into the shoes of someone who is of a different culture. It allows them to see first-hand the challenges that can be faced, and ultimately allows them to see how they can be more accepting and responsive when faced with someone whose common practice is opposite of their own.
After the meeting, you should allow for questions to be answered pertaining to:
1. How they felt during the exercise?
2. Describe what happened during the exercise.
3. What did you learn?
4. How does this relate to the real world?
5. What if you had known why the others were behaving as they did?
6. How can you apply this?
The focus is to learn by doing, rather than by showing. These simulations allow you to gain a firsthand experience of a different culture, but also allow you to make those mistakes that are inevitable between the mix of cultures. It allows you to address those mistakes or downfalls that may occur in a watered down version of a culture, and how best to handle those situations once they occur. Even though a full-blown culture experience will have unexpected situations that arise, this allows for highlights into a culture and the firsthand experience at what to expect.
Implementation of the Plan
The next 2
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