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o software. Because of my background in electronic engineering and
my participation in both the Cal Poly Pomona Solar Energy Team racecar project and the
development of simulation software, I was offered a position as system test engineer by the
U.S. Naval Research, Development, Test, and Evaluation command. The position introduced
me to various engineering disciplines, including modeling and simulation, software systems
engineering, real-time performance analysis, and communication (LAN, WAN, wireless)
systems.
After a few years, the exposure strengthened my resolve to specialize in embedded software
development. Initially, the transition to software engineer was challenging. Despite my lack of
formal training in computer science, I enrolled in courses at UCSD Extension to study
languages like C and C++. With the skills I acquired from the courses and self-teaching
materials, I accepted a position as software engineer on a project called the Battle Force
Tactical Training (BFTT) System. The project's main goal was to provide a common synthetic
environment to the various ships' on-board trainer (OBT) systems and shore site training
centers using the Distributive Interactive Simulation (DIS) protocol (IEEE 1278.1). Since our
prime directive was to use commercial off-the-shelf technology, we selected the VMEbus
architecture and the VxWorks real-time operating system. My task was to develop software on
a VME board, which interfaced with each OBT system and the synthetic environment network -
LAN and WAN. The software provided the following functions:
1) It received real-time high fidelity track information from each different OBT,
2) It translated the data into the DIS Protocol Data Units (PDUs),
3) It distributed the PDUs to all nodes on the networks,
4) It synchronized and modeled the PDUs at each site in a course database, and
5) It translated the PDU information into OBT specific data messages.
With the successful deployment of the distributive training system, BFTT, I am currently
involved with a new project, the Distributive Engineering Plant (DEP). DEP is in the process of
connecting Command, Control, Communication, and Intelligence (C4I) land base test sites
from around the country for total ship test events - T&E and Verification, Validation, and
Accreditation (VV&A). My responsibility lies in the design and development of the Common
Scenario Common Environment (CSCE) simulation, which will stimulate the whole spectrum of
a ship's C4I systems in a coordinated synthetic environment. One aspect of the design is the
use of TAO, Real-Time CORBA from University of Washington at St. Louis, as the
communication infrastructure for object distribution between the embedded computers.
This type of middleware, as well as other technologies unheard of in embedded systems just a
few years ago, will become more prevalent in the future. As an engineer catching a glimpse of
the future and its technological possibilities, I am eager to continue my involvement in this
field.
Specializing in distributive simulation and real-time embedded systems, I have come to realize
that working with embedded systems demands comprehensive knowledge of both hardware
and software. Designing drivers and application software requires attention to detail with
respect to the hardware devices (DSP, PLD, Flash Memory), buses (VME, PCI), and netwo
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