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论文作者:www.51lunwen.org论文属性:硕士毕业论文 dissertation登出时间:2015-11-13编辑:zhaotianyun点击率:30037
论文字数:15429论文编号:org201511131130301211语种:英语 English地区:英国价格:免费论文
关键词:the Journey to the West在线游戏Taoism
摘要:本文是市场学留学论文范文,主要内容介绍了全球市场化环境下的游戏行业,以及网络游戏的社会结构。
The disciples of different clans have different abilities applying into battles. Players could choose their favourite clan to join, after joining into the clan players could get unique abilities which clans give them. The virtual spells are design relating to the characteristics of each clan in real historic context and culture. The game employs the five elements into each clan's abilities. Air spells is the unique for Wuzhuang Temple's disciples, strong resistance spells is belonged to the Cave of Silken Web's disciples, Water Spells is for Dragon's Palace in East Ocean, Fire spells is applying by Mount Putuo's disciples etc. In some way, every details of the character designs are came from existing cultural features, mythology and traditional Chinese culture. The crucial thing is how to effectively use these features into game design making the game creditably during game play. All of the elements which Westward Joutney ? applies is came from rich root of Chinese culture so that it is easily acceptable by local players. We can sad Westward Journey ? is mythical, but it is not rootless. The Chinese culture enriched it, and designers used appropriate methods to combine the traditional elements with contemporary media online games to create it. That is why this game could be popular in Chinese online game industry.
4.2.3 游戏玩法——4.2.3 Game play
If we want to understand the unique culture of the Westward Journey?, we need to understand how the virtual world is operating everyday for thousands of players. How do players live in the fantasy game world? And what could players do in the game?
Westward Journey ? is a massively multiplayer online role-playing game. Its distinguishing feature of game play is the traditional turn-based. Therefore, the battle mode needs to be introduced at the very first place. During the Journey players cannot see enemies directly on the map. The enemies randomly turn up. For example, when a player walks on the map, the enemies will suddenly stop him, and then player is brought into the battle mode. In the battle mode, gamers and enemies are separated into two lines like ancient Chinese battle array which two armies duly meet and face each other standing in readiness. Each side has their own attacking time which depends on the agility attribute. When it is the player's turn, the player could choose which method to attack enemies. When the turn is finished, the player has to wait to make actions until the next turn. There are several actions could be selected by players when it is their turn, such as attacking, spelling attacking, defending, fleeing etc. The commonly used action is spelling attacking; each character has the strongest ability for giving the biggest damage to enemies. The modus of battles imitate ancient Chinese war like Chinese chess. Two players are separated into half chessboard by Chu River and Han Bound. Two sides against each other. Sum up本论文由英语论文网提供整理,提供论文代写,英语论文代写,代写论文,代写英语论文,代写留学生论文,代写英文论文,留学生论文代写相关核心关键词搜索。