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游戏行业的全球化市场 [11]

论文作者:www.51lunwen.org论文属性:硕士毕业论文 dissertation登出时间:2015-11-13编辑:zhaotianyun点击率:30024

论文字数:15429论文编号:org201511131130301211语种:英语 English地区:英国价格:免费论文

关键词:the Journey to the West在线游戏Taoism

摘要:本文是市场学留学论文范文,主要内容介绍了全球市场化环境下的游戏行业,以及网络游戏的社会结构。

o that they could get the knowledge of particular mythology by easy-to-understand methods during playing. In other words, games which applied mythological contents into could improve culturally globalization and educate traditional culture using interesting paths.

In the Chinese online game industry, traditional myths are widely used. For example, the Chinese famous classic fictions which are considered to include myths inside are applied into several games that released in Chinese online game industry, such as the Romance of the Tree Kingdoms is made into games several times. These games include Biography of the Three Kingdoms Heroes Online developed by UserJoy in Taiwan (UserJoy 2009), Sangokushi Online which is history of three kingdoms in English developed by Koei in Japan (Koei 2009) and Shin Sangoku Musou which is another popular series of games used the story of three kingdoms developed by Koei in Japan (Koei 2009). Additionally, there are another classic Chinese fictions, the Journey to the West is also widely applied into game design, like Westward Journey Fantasy Online developed by NetEase in China (NetEase 2009), Journey to the West Online developed by LangangOnline in China (Langang 2009) and the series of Westford Journey Online developed by NetEase which is one of the most popular online game in China. These games are a kind of entertainment products which won profits for developers and publishers, and they are also a kind of educational products, players could learn knowledge of traditional Chinese culture and mythology, the appearances of traditional characters establish beauty taste of ancient China, background stories give a brief conception to gamers what happened in Chinese history because some myths involve historical events which are employed into games as well, game cultural environments provide real space to players who live into it, and the requests in these games give a guidance for telling players how to live like a traditional Chinese obeying the ancient rules, customs and moral norms.

In order to establish the further research about Chinese online games and culture, especially Chinese mythologies, a popular online game named Westward Journey Online ? is employed into the paper for getting more details about how is the mythology merging into online game design based on Chinese culture.


4 西游记中的案例分析——4 The case study of the Journey to the West three

In this chapter, the Journey to the West will be the main material to be analysed from several points of view. Firstly, the plot of a play of the original Journey to the West will be presented for establishing basic understanding for who are not familiar with the ancient classic Chinese fiction. At the same time, the impact of Journey to the West on modern media including TV, movies, Games etc also will be introduced. Due to the original Chinese root, most of the impacts happened in eastern countries such as China and Japan.

After introduction analysis and examination of Journey to the West is unfolded from three aspects, there are the real historical context related to the fantasy fiction, the main four characters' features and what happened on the way to west.

Moreover, a previous research is applied for demonstrating the crucial characteristics of Chinese culture in Journey to the West. The author originally states the distinguis论文英语论文网提供整理,提供论文代写英语论文代写代写论文代写英语论文代写留学生论文代写英文论文留学生论文代写相关核心关键词搜索。

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