Bussiness ManagementMBAstrategyHuman ResourceMarketingHospitalityE-commerceInternational Tradingproject managementmedia managementLogisticsFinanceAccountingadvertisingLawBusiness LawEducationEconomicsBusiness Reportbusiness planresearch proposal
英语论文题目英语教学英语论文商务英语英语论文格式商务英语翻译广告英语商务英语商务英语教学英语翻译论文英美文学英语语言学文化交流中西方文化差异英语论文范文英语论文开题报告初中英语教学英语论文文献综述英语论文参考文献
ResumeRecommendation LetterMotivation LetterPSapplication letterMBA essayBusiness Letteradmission letter Offer letter
澳大利亚论文英国论文加拿大论文芬兰论文瑞典论文澳洲论文新西兰论文法国论文香港论文挪威论文美国论文泰国论文马来西亚论文台湾论文新加坡论文荷兰论文南非论文西班牙论文爱尔兰论文
小学英语教学初中英语教学英语语法高中英语教学大学英语教学听力口语英语阅读英语词汇学英语素质教育英语教育毕业英语教学法
英语论文开题报告英语毕业论文写作指导英语论文写作笔记handbook英语论文提纲英语论文参考文献英语论文文献综述Research Proposal代写留学论文代写留学作业代写Essay论文英语摘要英语论文任务书英语论文格式专业名词turnitin抄袭检查
temcet听力雅思考试托福考试GMATGRE职称英语理工卫生职称英语综合职称英语职称英语
经贸英语论文题目旅游英语论文题目大学英语论文题目中学英语论文题目小学英语论文题目英语文学论文题目英语教学论文题目英语语言学论文题目委婉语论文题目商务英语论文题目最新英语论文题目英语翻译论文题目英语跨文化论文题目
日本文学日本语言学商务日语日本历史日本经济怎样写日语论文日语论文写作格式日语教学日本社会文化日语开题报告日语论文选题
职称英语理工完形填空历年试题模拟试题补全短文概括大意词汇指导阅读理解例题习题卫生职称英语词汇指导完形填空概括大意历年试题阅读理解补全短文模拟试题例题习题综合职称英语完形填空历年试题模拟试题例题习题词汇指导阅读理解补全短文概括大意
论文作者:www.51lunwen.org论文属性:学术文章 Scholarship Essay登出时间:2014-12-01编辑:Cinderella点击率:7078
论文字数:3267论文编号:org201411271517343317语种:英语 English地区:美国价格:免费论文
关键词:博物馆娱乐性entertainmentMuseums Cultural Studies
摘要:博物馆是征集、典藏、陈列和研究代表自然和人类文化遗产的实物的场所,并对那些有科学性、历史性或者艺术价值的物品进行分类,为公众提供知识、教育和欣赏的文化教育的机构。但其发展也经历了三个不同阶段。本文对博物馆历史发展展开了详细介绍。
Interactive museum nowadays widely uses in the science museum(Figure 3), for example, Snibbe Interactive Museum in California create social interactive experience for museums that transport visitor into a magical shared reality. Using digital projections and displays on the walls, floors, and tables of museums, people use their bodies and social relationships to explore the world‘s mysteries together. The interactive exhibit in Snibbe let visitors touch and play with phenomena that are otherwise too small, too large, abstract, or invisible. Topics like animal behavior, nanotechnology, and cellular biology come alive in simulated physical games that inspire the next generation of scientist and creative thinker [9].
D:\my courses\BWP\my research\images\uhrenpendel_03.jpg
Figure 3 interactive displays in Phaeno Science Center
TECHNOLOGY AND ENTERTAINMENT IN MUSEUMS
Nowadays, technology has led to make every aspect of our live into a form of entertainment, BBC report ‘The Digital Home Entertainment Revolution’ (Figure 4)estimates the total size of the digital home entertainment market at $129 billion in 2004, rising to $166 billion in 2005 and $411 billion by 2010. This report gives an idea about huge demand on the digital entertainment.
Technology provides the entertainment in museums by many types of technology such as videos, games, simulation …etc. every type of these technologies play vital role to makes the museum experience more enjoyable.
Need more info.
SMC058A.gif
Figure 4 BBC report about the digital home entertainment revolution
CASE STUDY 1: THE CENTRE NATIONAL D’ART ET DE CULTURE
GEORGES POMPIDOU Paris, France
Renzo Piano and Richard Rogers
1977, 1,000,000 square feet, 183,000 square feet of exhibition space, $ 100 million.
“Museums are no longer places to preserve works that have lost their social, religious, and public functions, but places where artist meet the public and the public becomes creative”
Pontus Hulten, the Pompidou first director
Renzo Piano (Italian Architect) and Richard Rogers (English Architect) were won the 1971 international competition for mixed used cultural center between 681 proposals were submitted. This project was the beginning of their brilliant career. From the early stages of the project Piano and Rogers rep本论文由英语论文网提供整理,提供论文代写,英语论文代写,代写论文,代写英语论文,代写留学生论文,代写英文论文,留学生论文代写相关核心关键词搜索。