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论文作者:www.51lunwen.org论文属性:硕士毕业论文 dissertation登出时间:2015-05-17编辑:felicia点击率:30613
论文字数:16302论文编号:org201505042106289247语种:英语 English地区:英国价格:免费论文
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摘要:经济环境直接影响企业的发展和成败,每年由于经济的起伏变化消失在历史长河中的企业数不尽数,本文就从经济环境入手,浅谈经济环境对企业发展的重要影响。
Moreover, video game software being a set of computer programs has to be developed and the gaming atmosphere has to be created in order to give the gamer, the best possible experience. This calls for large research and development costs. For e.g., the developers of the Grand Theft Auto 4 recreated the whole New York City for their latest installment, while the developers of FarCry series, in order to give the player the freedom to move freely in the world, as they call it 'Open World' effect, the developers had to design 20 sq miles of country and were able to give the player the effect (McInnis, 2008). As a result it is very hard to control the research and development costs because of the nature of the business. So the company has to look for other solutions in order to change its financial state and start generating profit.
A look into the financial data of the 2 subjects i.e. Electronic Arts (EA) and Take-Two Interactive (T2) would be helpful in reaching a solution. On reviewing the financial data and the operations of both the companies, the following points have been noticed that could affect the profit making capacity of EA, and which are helping T2 make immense profits.
The profits of the past two years
On studying the profits of both the companies in the fiscal years of 2007 and 2008, it can be said that both the companies have been making loss for the last couple of years but at the same time, T2 managed to make a profit in the fiscal year 2008. The profits of both the companies can be listed as follows:
It can be seen that EA has made a loss of $(1,088) million in 2008 compared to a loss of $(454) million in 2007. This shows that EA's losses have intensified compared to last year. At the same time, Take-Two has earned a profit of $97.097 million compared to a loss of $(138.406) million in 2007. This shows an increase in the earnings of Take-Two by $235.503 million. This rise in the profits can be attributed to the last installment of the Grand Theft Auto series that generated more than $500 million in the last quarter alone.
But it is not possible for every company to have a big and profitable title like Grand Theft Auto. So in order to fill the void in revenues, the other companies will have to balance their games developments in such a way that the company can operate smoothly in regular business environment while at the same time working on projects that can yield big revenues having long gestation period.
The Production Line theory
It has been noted that big games like 本论文由英语论文网提供整理,提供论文代写,英语论文代写,代写论文,代写英语论文,代写留学生论文,代写英文论文,留学生论文代写相关核心关键词搜索。